Apr 15, 2011
Category: Gaming
Posted by: reshwindblade
I always said that Linux gaming should target a different market, the casual game market, but Linux users need to show that there is a market for game markets ( doesn't matter if casual or even hardcore gaming ). I missed the humble indie bundle 1 and even 2, and regreted not getting a chance to get some wonderful games at such a great price, which is pay how much you want. Now it is back for round 3, and I suggest all Linux users out there to show your support.
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Apr 7, 2011
Category: Gaming
Posted by: reshwindblade
Normally when people tell me use wine to emulate a Windows software/game, I think in my head "Nah it won't work", or "It is going to be to complex to configure" etc. Somehow I have been proven wrong by my good friend. I managed to get to run Perfect World - Malaysia under ubuntu with ease to a level which it is playable. ( Only a few graphic bugs I need work out ).
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Sep 12, 2010
Category: Gaming
Posted by: reshwindblade
Amnesia: The Dark Descent is a graphic adventure horror game by Frictional Games, who previously developed the Penumbra series. (the latter was also available for Linux). In a similar vein to the developer's previous games, Amnesia is an exploration-based adventure game played from a first-person perspective. The player has no access to weapons, and they must use their wits to avoid or hide from enemies. The game also retains the physical object interaction used in Penumbra, allowing for advanced physics based puzzles
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Nov 19, 2009
Category: Gaming
Posted by: reshwindblade
Sometimes people tell me that Linux has no games and thats why they stick to windows base systems, well while that statement itself is not really true since there are tons of games for linux base systems just not the commercial ones which are available for Windows. There are a couple of whys and wherefores behind this predicament, one being that when developers create game for Windows they use the directX technology as a way to render the graphics for the game while most unix base system are using OpenGL base technology. You may wander why is it that developers you DirectX stuff when it locks them to a certain platform, well for that you need to see the strong arm techniques applied by Microsoft back around the time of 2000. Most software game vendors were all gulled into believing that DirectX was the right and the fastest way to develop games, but what they didnt know is once a game is developed using DirectX it stays lock into the windows platform, since it will use all the runtime libraries.
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